In-Depth Pokémon Type Analysis: Offense, Defense, Utility
Mastering Pokémon requires intimate knowledge of the strengths and utility of different types. The 18 types each bring unique offensive, defensive, and utility attributes that shape battle strategy and team building.
In this complete guide, we’ll analyze each Pokémon type in-depth across these key factors. Read on to learn how to leverage the distinctive qualities of each type when training, team building, and competing in battle!
Fire Type Analysis
Offense
- Devastating power against Grass, Bug, Ice, and Steel types
- Wallbreakers like Chandelure and Volcarona
Defense
- Weaknesses to common Water, Ground, Rock attacks
- Mediocre bulk outside of Heatran
Utility
- Sunny Day teams boost Fire damage and remove Water weakness
- Fire Spin trapping, Will-O-Wisp burns
Also, Check this as well Pokémon Type Combinations
Water Type Analysis
Offense
- Essential for countering Fire and Ground types
- Rain teams amplify damage with STAB Surf and other moves
Defense
- Wide defensive utility resisting Fire, Water, Ice, and Steel
- Gastrodon especially durable thanks to extra Ground typing
Utility
- Rain setter to power up rest of team’s Water attacks
- Scald burn chance, liquidation defense drop
Grass Type Analysis
Offense
- Powder move chance to paralyze, poison, sleep opponents
- Coverage against Water, Ground, and Rock
Defense
- Notable weaknesses to common Fire, Flying, Poison, Bug attacks
- Aromatherapy and other recovery moves
Utility
- Sleep Powder inducer
- Grassy Terrain recovery boost
- Synthesis healing
Electric Type Analysis
Offense
- Fast special sweepers like Jolteon and Manectric
- Volt Switch pivot moves
- Paralysis via Thunder Wave or Body Slam
Defense
- Grounds like Swampert and Gastrodon cancel all Electric attacks
- Otherwise solid special bulk
Utility
- Essential chip damage against Water and Flying
- Speed control with Electroweb
- Screens like Light Screen
Psychic Type Analysis
Offense
- Mewtwo and Mythical dominators
- Expand special coverage with Shadow Ball, Focus Blast
Defense
- Weakness to common Dark, Ghost, and Bug moves
- Mediocre physical bulk
Utility
- Slow down foes with Psyshock
- Future Sight mind games
- Reflect screens
Ghost Type Analysis
Offense
- Shadow Ball to pressure Psychics and Ghosts
- Swords Dance physical sweepers like Dragapult
Defense
- Shut down Fighting and Normal
- Watch out for Ghost weaknesses to Ghost, Dark
- Aegislash stance change durability
Utility
- Will-o-Wisp crippling physical threats
- Curses to power self up
Dragon Type Analysis
Offense
- Outrage and Draco Meteor extreme damage dealers
- Excellent neutral coverage hitting most types
Defense
- Weak only to Ice, Dragon, and Fairy
- Great bulk on Lati@s and Giratina
Utility
- Dragon Dance setup sweepers
- Roost recovery on Flyers like Dragonite
Dark Type Analysis
Offense
- Pursuit and Knock Off utility
- Sucker Punch priority revenge killing
- Snarl fast move damage and debuff
Defense
- Only Fighting and Bug super effective moves
- Most Dark types quite bulky like Umbreon
Utility
- Foul Play flips opponent power against them
- Knock Off removes items
- Snarl baiting and safe damage
Fairy Type Analysis
Offense
- Play Rough wrecks Dragons, Fighters, and Darks
- Dazzling Gleam wide Fairy STAB
- Togekiss and Gardevoir nuke with Charm
Defense
- Steel and Poison super effective coverage
- SpDef boosted by Misty Terrain
Utility
- Check Dragon sweepers
- Wish passing with Clefable
- Reflect screens
Fighting Type Analysis
Offense
- Close Combat demolishes Dark, Rock, Normal, Steel, Ice
- Counter users punish physical attacks
Defense
- Major weaknesses to Flying, Psychic, Fairy abound
- Focus Blast counters Steel and Dark
Utility
- Mach Punch priority
- Bulk Up boosting
- Rapid spin clearing
Steel Type Analysis
Offense
- Bullet Punch priority
- Coverage moves like Earthquake
Defense
- Massive physical durability
- Fire, Ground weaknesses require mitigation
Utility
- Toxic stalling
- Stealth Rock entry hazards
- Pursuit trapping
Ground Type Analysis
Offense
- Earthquake destroys Fire, Electric, Rock, Poison
- Fissure OHKO
- Mud Shot + Earth Power/Drill Run
Defense
- Water, Grass and Ice weaknesses
- Rock neutralizes Electric
Utility
- Sandstorm teams boost SpDef
- Soft check Electrics
- Stealth Rock entry hazard
Flying Type Analysis
Offense
- Brave Bird spam
- Acrobatics without held item
Defense
- Check Grass, Fighting, Bug
- Major Electric and Ice vulnerabilities
Utility
- U-turn pivot
- Defog hazard clearing
- Tailwind team speed control
Poison Type Analysis
Offense
- Take down Grass and Fairy
- Toxic stall win condition
- Acid Spray defense drops
Defense
- Key Ground weakness
- Poison neutralizes Toxic
Utility
- Toxic poison inducer
- Absorb Toxic Spikes
- Clear Smog purge enemy stat changes
Bug Type Analysis
Offense
- U-Turn pivot
- Quiver Dance boosters like Volcarona
Defense
- Rock, Fire, Flying weaknesses abound
- Scizor and Forretress have solid Defense
Utility
- Sticky Web entry hazard
- Poison inducers like Toxic Spikes
- Tail Glow boosting sweepers
Rock Type Analysis
Offense
- Stone Edge crushes Ice, Fire, Flying
- Stealth Rock wear down switch-ins
Defense
- Prominent Grass, Water, Ground, Fighting weaknesses
- Sturdy ability helps survival
Utility
- Rock Polish fast sweepers
- Sandstorm teams boost SpDef
- Checks Flying offense
Ice Type Analysis
Offense
- Dragon killers like Mamoswine and Cloyster
- BoltBeam perfect coverage
Defense
- Awful defensive typing with 4 weaknesses
- Focus on offense rather than durance
Utility
- Dragon check
- Icy Wind speed control
- Hail teams boost Blizzard power
Let me know if you have any other Pokémon type strategy or analysis questions!
Frequently Asked Questions
How many Pokémon types currently exist?
There are 18 different Pokémon types as of Generation 8.
What are the key factors to analyze for each type?
Look at offensive power, defensive utility, and other niche battlefield roles for each type.
Where can I learn type matchups and strengths/weaknesses?
Check out guides on type charts that summarize all the type interactions and damage multipliers.
What are some good offensive type standouts?
Dragon, Ghost, Fighting, Fire, and Dark have excellent offensive potential with proper support.
What are the best defensive Pokémon types?
Steel, Poison, Water, Ground, and Fairy stand out for defensive utility though dual-types are ideal.
Let me know if you have any other Pokémon type strategy questions!
Contents
- Fire Type Analysis
- Water Type Analysis
- Grass Type Analysis
- Electric Type Analysis
- Psychic Type Analysis
- Ghost Type Analysis
- Dragon Type Analysis
- Dark Type Analysis
- Fairy Type Analysis
- Fighting Type Analysis
- Steel Type Analysis
- Ground Type Analysis
- Flying Type Analysis
- Poison Type Analysis
- Bug Type Analysis
- Rock Type Analysis
- Ice Type Analysis